<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Subash Chandra</title><description>A personal blog and portfolio</description><link>https://www.subash.co/</link><item><title>Why I built my own model-agnostic LLM harness (and why you should too)</title><link>https://www.subash.co/blog/nightloom/</link><guid isPermaLink="true">https://www.subash.co/blog/nightloom/</guid><description>Nightloom is the latest iteration of a harness I keep rebuilding. This one was written mostly by Fable, as an experiment in what current models can and can&apos;t do. First post in a series.</description><pubDate>Mon, 31 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Building a Rust Game Engine: Part 5 - Window Abstraction</title><link>https://www.subash.co/blog/rust-game-engine-windowing/</link><guid isPermaLink="true">https://www.subash.co/blog/rust-game-engine-windowing/</guid><description>Creating a platform-agnostic window system using winit, with event integration and proper key code mapping.</description><pubDate>Wed, 28 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Building a Rust Game Engine: Part 4 - Events</title><link>https://www.subash.co/blog/rust-game-engine-events/</link><guid isPermaLink="true">https://www.subash.co/blog/rust-game-engine-events/</guid><description>Designing an event system in Rust using enums and pattern matching instead of C++ inheritance, with bitflag categories for filtering.</description><pubDate>Tue, 27 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Building a Rust Game Engine: Part 3 - Logging</title><link>https://www.subash.co/blog/rust-game-engine-logging/</link><guid isPermaLink="true">https://www.subash.co/blog/rust-game-engine-logging/</guid><description>Setting up a proper logging system with colored output, severity levels, and source tagging to distinguish engine from application messages.</description><pubDate>Mon, 26 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Building a Rust Game Engine: Part 2 - Entry Point</title><link>https://www.subash.co/blog/rust-game-engine-entry-point/</link><guid isPermaLink="true">https://www.subash.co/blog/rust-game-engine-entry-point/</guid><description>Implementing an engine-owned entry point using traits and macros so the engine controls initialization and shutdown.</description><pubDate>Sun, 25 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Building a Rust Game Engine: Part 1 - Project Setup</title><link>https://www.subash.co/blog/rust-game-engine-project-setup/</link><guid isPermaLink="true">https://www.subash.co/blog/rust-game-engine-project-setup/</guid><description>Setting up a Cargo workspace for a game engine with proper project structure, build tooling, and output organization.</description><pubDate>Sat, 24 Jan 2026 00:00:00 GMT</pubDate></item></channel></rss>