Blog January 28, 2026 Building a Rust Game Engine: Part 5 - Window Abstraction Creating a platform-agnostic window system using winit, with event integration and proper key code mapping. rust gamedev
Blog January 27, 2026 Building a Rust Game Engine: Part 4 - Events Designing an event system in Rust using enums and pattern matching instead of C++ inheritance, with bitflag categories for filtering. rust gamedev
Blog January 26, 2026 Building a Rust Game Engine: Part 3 - Logging Setting up a proper logging system with colored output, severity levels, and source tagging to distinguish engine from application messages. rust gamedev
Blog January 25, 2026 Building a Rust Game Engine: Part 2 - Entry Point Implementing an engine-owned entry point using traits and macros so the engine controls initialization and shutdown. rust gamedev
Blog January 24, 2026 Building a Rust Game Engine: Part 1 - Project Setup Setting up a Cargo workspace for a game engine with proper project structure, build tooling, and output organization. rust gamedev vulkan